ABOUT

About the studio

Juniper Hill Game Studio is a one-person studio inside Juniper Hill Labs. I'm its CEO, CTO, lead architect and entire marketing department, and the board meetings are short and always unanimous. I make games the way I remember them: a TV in the corner, a crate of cartridges, one more go before dinner.

NOW BUILDING

Right now I'm building a TV-game console that runs in your browser, with an AI-powered engineering team. The journey matters almost as much as the destination, and you'll find both here soon.

The team is quick at code and good to brainstorm with. I throw half an idea into a chat, it comes back as something I can play, and I find out whether it feels right before it grows. That's how a maths puzzle about turning a needle became a game, how a little helicopter shooter kept picking up features, and how one racing game grew into a whole city of dump trucks and ambulances.

I write down what building with AI is like, mistakes first. The code comes fast; knowing what makes a game feel right is still my job.

If you want to tell me something, write to me.